Recovering serveres try to retrieve clients' information from last_rcvd files and see if they've been connected. And next, the serveres send callback pings to the clients in order to make them reconnect.
this is a basic recovering motion in FEFS, thought lots of trivial
functions are included in it.
oh, and I want you to know one thing, that is ... when we handle a large system like K, ping often eats up lnet resources such as credit
... I'm not so good there, thought ... so I think you'll need a mesure against the problem. And which is why we restrict the retry number of times of callback ping to 5 times.
Recovering serveres try to retrieve clients' information from last_rcvd files and see if they've been connected. And next, the serveres send callback pings to the clients in order to make them reconnect.
functions are included in it.
this is a basic recovering motion in FEFS, thought lots of trivial
oh, and I want you to know one thing, that is ... when we handle a large system like K, ping often eats up lnet resources such as credit
... I'm not so good there, thought ... so I think you'll need a mesure against the problem. And which is why we restrict the retry number of times of callback ping to 5 times.